Can somebody put in the picture me what "anisotropic filtering" money?

it's on my nvidia clear card managment?
also is it better to use 60 hz or 70 hz for my monitor?

Answer:
I'll put it in English for you. Pretty much, it take a 3D image and increases its clarity and sharpness at far distances and angles by smoothing out those edges or groups of pixels. This usually puts for a while bit more strain on your 3D graphic processing section (gpu, your video card). Vid cards with complex amounts of faster video memory and a faster microprocessor (the gpu itself) will be effected smaller amount from this. Some games and 3D appps will only allow faultless option to be available if you own 256MB of graphic memory or more. Generally speaking the highly developed the Anisotropic Filtering, the better quality the picture is, but at a cost of slight ceremonial.
http://en.wikipedia.org/wiki/anisotropic...

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the figure quality of texture on surfaces that are far away and at high angles near respect to the camera so the projection of the texture (not the polygon or other primitive is it rendered on) appears like a trapezoid instead of a square. Like bilinear and trilinear filter it eliminates aliasing effects, but introduces smaller quantity blur at extreme angles and thus preserves more detail. Anisotropic filtering is relatively expensive (usually computationally, though the standard space-time tradeoff rules apply) and have only within the 90's become a standard feature of consumer-level graphics cards.


Also if your monitor supports 70hz for a re-acquaint yourself with rate, enable that :) It have somethign to do with flickering and sensitivity of your eyes beside monitors (everyone is different) the higher the liven up rate the better, so ya enable the 7 hz.
In 3D computer graphics, anisotropic filter (abbreviated AF) is a method of enhancing the image characteristic of textures on surfaces that are far away and at big angles with respect to the camera so the projection of the texture (not the polygon or other primitive is it rendered on) appears close to a trapezoid instead of a square.
hz on yoru montior is the refresh rate, similar to how many times you can blink contained by a second,,, 70 would be better but depending on yoru monitor having a sophisticated refresh rate reduce life expectancy, if your monitor is justly new ego opt for higher referesh rate, most games run at almost 90frames per second which yoru monitor would not be able to show if running at 70 anyway...
Kindly refer to this URL :
http://en.wikipedia.org/wiki/anisotropic...
You will seize all the details you aim.
anisotropic filtering (AF) is a method of enhancing the figurine quality of texture on surfaces that are far away and steeply angled with respect to the camera.
look at ansewers above mine

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